Moss Generation Challenge: Introduction

The time has came for The Maker to start telling a new tale. Why? Because, it's intricately connected with the Montgomery Family Legacy


If you're confused on who these two lovebirds are, I'd suggest you jump over to the Montgomery Legacy and pay close attention to the third generation. 


I won't take a lot of time explaining Ezra and Angelica but for those of you that are hopping right into this challenge, the short explanation is that my Legacy family heir needs to deliver a baby to get a promotion in the medical career.  Due to me playing with aging/story progression off...I have to have a sim actually become pregnant and go to the hospital to see if Jordan is on call.

Ezra is Jordan's (Legacy family's heir) brother and as he's a spare, it was decided by The Maker that he would get a girl pregnant so that his sister can achieve her dreams of becoming a doctor. 

Having said that, Ezra and his wifey have been chosen to participate in the Generation Challenge (with a few modifications by me)

Let's hop right into these rules that you can find here:


Your journey begins in Create a Sim (CAS). - N/A I'm breaking this rule and using my spare heir.

  Start by picking an empty 30x20 lot. This is not your forever home, you will be assigned to move later in the game (optional). It should cost your sim 2,000 simoleons. -N/A as I refuse to make a new game and have no open 30x20 lots. They've been placed in a 20x20. I also bought a very simple starter home leaving my sims only $2000 left in the bank. This is a liberty I took because...I'm the Maker and I can do what I like in my game. Deal with it ;)

Heir Factors (I'm showing only those I've chosen)


Gender
  • Equality- Heirs can be either male or female.

Blood
  • Blood Relation- Direct descendant of the parents, unless there are no living blood relation children.

Heir

  • Youngest- The youngest child is the heir.

Rules
  1. No restarting after a bad event. Quitting after a bad event also gets rid of all the good ones. See how you can fix the mistakes!
  2. No cheats/mods that make give you an unfair advantage. It ruins the fun and also makes it not as a challenge as it should be.
  3. No bringing the dead back, you CAN plead the with the reaper though and have ghosts, but nothing else.
  4. Anti-aging potion can only be used once per generation.
  5. You can only have one played household in the world. You can add households in the world for friends, but not spouses.  -N/A this doesn't fit my play style and I'm not adhering to this regulation
  6. You can’t move out the heir. Once they are elders you can do whatever you would like with them, but you can move out the spares (kids who aren't heirs).

Spouse
When getting married Sims can bring in money, but not so much that it would be like using cheats. If your spouse has a child when you marry them in, then that child MUST move in with your spouse. If that child moves in as anything younger than a teen, it CAN become an heir as long as it fits along the guidelines.

After awhile the dating pool starts to deplete and you CAN bring in some households from the gallery or make them in CAS. Use a random trait generator for the traits. The only rule on doing that is it can have no more than 4 sims in the household. If you would like to help out with the households upload them with the hashtag #MakeAGeneration.  --I may or may not follow this rule. We'll see. The reason being, if the children are the ones to complete the goals, I fail to see how it matters what or who the spouse is. Again, I don't really play with NPCs anyway.


Children
Children no matter if they are the heir or not, can be introduced into the family through pregnancy or adoption. If a child is adopted they must be an infant. If you are adopting a child their last name must be the same as the family who adopted them. When picking the child's trait and aspiration it must have one similar trait to the mother or father, ex: good trait to charismatic or evil to mean, the two other traits are completely up to you. The aspiration can be anything you believe fit to the child's personality. You MAY NOT influence gender. Any Sim that is abducted by aliens and becomes pregnant has a choice of keeping the child, the child counts as adopted and with whatever your heir rules are may or may not become an heir.

Generations and Generation Challenges
Generation challenges are the mini-challenges that you have to complete before you finish the generation. You have to complete at least 4 of the 5 before the original parent of the generation dies AND the heir grows into a young adult. If your heir is the first born you have less time to complete the challenges ahead.

Each generation is a little bit different, from the challenges, to the entire personality of the children in it. The challenges may grow harder, or may grow easier. You DO NOT have to do the challenges in order. With each expansion pack or game pack there will be a replacement generation where you can carry out the challenge with that generation instead of the one originally listed. If you pick to use the replacement generation and still complete the original generation you will only score with the first 10 generations of children.

Generation 1:
Have a boy and a girl
Have any child/teen have a level 10 skill in two skills
Be good friends with all of your children
Throw a house party gold level
Reach maximum level in your career

Generation 2:
Get married
Have 2 eligible children for heirs
Become a writer
Marry 2 kids out
Have one enemy and two friends


Generation 3:
Reach level 10 in the criminal career
Reach level 10 in the mischief skill
Have an evil child
Be disliked by one of your children
Be enemies with the Grim Reaper

Generation 4:
Be best friends with the Grim Reaper
Have 5 kids (one adopted)
Move all your kids out other than the heir
Throw a party and get a gold medal on it
Have 5 good friends

Generation 5:
Reach maximum level at the piano and the guitar
Have kids all musically talented
Reach level 10 of the entertainment career on the music branch
Preform at a party rated gold
Move to a bigger lot (optional)

*This is for the Simmers that have Get to Work, ignore if you don't have it
Generation 5 Replacement:
Own a retail store
Make 60,000 from your retail store
Have an alien child
Be friends with an alien
Move to a bigger lot (optional)


Generation 6:
Have gloomy kids
Give yourself a pep talk
Have your heir be ‘goth’ or the ‘outcast’
Have an happy child with ‘goth’ siblings
Change your appearance in the mirror

Generation 7:
Have two successful romances
Be stuck in a love triangle
Have your teenage sims go out on a date
Have one of your kids be a dirty cheater
Have one of your kids find their soulmate on the first try

Generation 8:
Get the logic skill to level 10
Get on the honor roll for two of your kids
Have 2 of your kids be geniuses
Get 2 skills to level 10 for 3 of your kids
Become an astronaut and get maximum level for the job

Generation 9:
Become a spy for the good guys
Have your spouse be a spy for the villains
Have 2 evil kids and 2 cheerful kids
Have your evil kids get enemies
Have your good kids become friends with 5 or more sims

Generation 10(Final Generation):
Have a family reunion with all the living family members
Adopt a child
Reach level 5 of the painting, writing, and any instrument skill
Read 10 books
Marry all of your children out

End of Challenge
Once your reach generation 10 you can continue the generations for as long as you wish, but only score on the first 10 generations. There are six good categories. Also there is one penalty category which you can lose points up to 40. Scores can be found out by adding up your points from each category below. EVERY HEIR INCLUDES THE FOUNDER AS WELL.

Generation Challenges
15 points for completing ⅘ of the challenges for each generation
2 points for completing ½ of the generations challenges completely
3 points completing all of the challenges for each generation

Love
1 point for each child married out of the house
5 points for every heir reaching soul mate with their spouses
10 points for being best friends with all the heirs

Family
10 points for being friends with your family
5 points for having your heir be friends with at least 1 of their siblings every generation

Popularity
10 points per heir having 2+ friends
5 points for throwing every type of party gold level at least once
5 points for having a best friend for every heir


Creativity
5 points for having one family member for every generation be level 5 or higher for one creative skill
3 points for writing a song/publishing a book/making a painting on the highest quality level it can be
7 points for having 2 generations be creatively inclined
5 points for reaching maximum level on one of the following jobs Entertainer, Writer, Culinary, or Painter jobs (either branch is fine)

Fitness
5 points for having one sim go from fat to skinny
5 points for becoming the strongest you can be
10 points for reaching maximum skill level for three sims

Brain Power
10 points for having one child per generation get on the A honor roll
5 points for getting the logic skill to maximum level
5 points for reaching level in the astronaut profession

Penalties
-15 points for a child dying before they become a young adult
-5 points for a child to be taken away by the social services
-3 points when you get your power or plumbing being shut off
-17 points if you heir dies before they can continue the generation

So, there you have it! Stay tuned to see how this little family will grow and flourish! 



No comments